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The stealth works fairly well and was always my first choice in encounters.
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There are plenty of abilities between Talion and the Wraith himself that the player has at their disposal, based around a sword, bow and dagger.
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I felt like a lethal badass in this game. It always felt quick and fluid, and Mordor makes really great use with some added violence and gore. I personally loved the fighting in the Batman games. Gameplay-wise, Mordor blends the attack/counter/dodge mechanic from the Batman Arkham series, with the exploration and stealth of Assassin's Creed. The possibilities of events within the Uruk army multiply. Branding allows the player to take control of Uruks, and command them to murder other captains. But once the player makes their way to the second map (a stark contrast to the opening area, lush with green grass and trees), the Nemesis system gets completely reworked with the introduction of Branding.
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The first half of the story doesn't allow for too much freedom in how to tackle the war chiefs. The enjoyment I took from this game was wondering who I would attack next, how I would go about killing them, how my killing them would impact the overall Uruk captains, and how to play the game to my advantage. I had my own story, with my own enemies borne from the Nemesis system. This goes back to how much the actual story of Mordor didn't matter. Otherwise, they all felt like individuals, and they all wanted me dead. I spent about 20 hours in the game, and the only repeated trait I actually noticed between the staggering amount of Uruk captains was the structure of their faces. Each player's game generates unique Uruks from a rather deep pool of traits that include class, strengths and weaknesses, attitudes, and cosmetics. During the player's adventures through the land of Mordor, these captains will be accomplishing their own tasks, whether it be seeking revenge on the player or killing other Uruks in their quest to ascend the ranks. Mordor's Nemesis system is an ever-evolving mechanic that creates multiple levels of Uruk captains that are all working under a higher set of Uruk War Chiefs. There are only a few enemies in the game that the player will encounter for 95% of the duration. That said, the main draw here is the Nemesis system, and it is a big deal. Do some reading on the subject if you're interested. Any video game based on Tolkien lore is handicapped from the beginning due to how the licenses work. Often I would forget characters' names other than Talion or the Wraith's, whom I'll keep unnamed for spoilers-sake, but I find it hard to fault the game as a whole for this. Shadow of Mordor's story did little to keep me interested. Upon death, Talion is possessed by a mysterious elven wraith, and the player begins a revenge quest. Middle Earth: Shadow of Mordor has the player taking charge of Talion, a Ranger of Gondor, who is brutally murdered with his son and wife by a group of Sauron's elite guard.
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Was I excited that a video game blended some Tolkien lore with typical Assassin's Creed and Batman Arkham series gameplay? You bet your ass. I've read all of the books at least once, (some multiple times), and I'm not one of the elitists that hated the films.
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